struct RenderTextureInner {
texture: Texture,
view: TextureView,
sampler: Sampler,
width: u32,
height: u32,
format: TextureFormat,
}Fields§
§texture: Texture§view: TextureView§sampler: Sampler§width: u32§height: u32§format: TextureFormatAuto Trait Implementations§
impl Freeze for RenderTextureInner
impl !RefUnwindSafe for RenderTextureInner
impl Send for RenderTextureInner
impl Sync for RenderTextureInner
impl Unpin for RenderTextureInner
impl UnsafeUnpin for RenderTextureInner
impl !UnwindSafe for RenderTextureInner
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more