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Editor mock — full composition

The whole editor mock in one story: Card (Recording 02 metadata) → preview placeholder (gradient surface) → PlayerControls (playing, mid-clip) → second Card (Timeline) → DopeSheet with the standard four tracks.

This is the reference composition the Tauri shell will mount once the Leptos integration lands (M-INT.1). Three things it locks:

  1. Vertical rhythm. Card padding + 12px scrub gap + 14px between cards adds up to a comfortable density without scroll on a 720p editor view.
  2. Color reuse. The preview gradient picks up the same sky/violet accents the dope-sheet keyframes use, so the eye reads the editor as one palette.
  3. Component boundaries. Card is the only "chrome" — both the player surface and the timeline live inside their own Card, which is the pattern the rest of the editor will follow (settings panel, captions panel, export panel).

Open as standalone demo →


Components index · Dope sheet