pub struct Story {
pub id: &'static str,
pub category: &'static str,
pub title: &'static str,
pub milestone: &'static str,
pub writeup: &'static str,
pub build: fn(&Application, &mut Stage),
pub tick: Option<fn(&mut Stage, f32)>,
}Expand description
One interactive demo registered in the storybook.
Each story is responsible for building a fresh Stage when its scene is
requested. The optional tick hook lets a story animate per-frame (called
before each render).
Fields§
§id: &'static strStable identifier — reserved for future URL-style navigation and cross-session story bookmarking.
category: &'static strCategory — groups stories in the picker (e.g. “Renderer Foundation”, “Scene Graph”, “Graphics”, “Filters”).
title: &'static strDisplay title.
milestone: &'static strMilestone tag (e.g. “M0.5”).
writeup: &'static strMarkdown-flavored write-up shown in the right sidebar.
build: fn(&Application, &mut Stage)Build the scene from scratch. Called when the story is first selected.
tick: Option<fn(&mut Stage, f32)>Optional per-frame animation hook. t is seconds since story start.
Implementations§
Auto Trait Implementations§
impl Freeze for Story
impl RefUnwindSafe for Story
impl Send for Story
impl Sync for Story
impl Unpin for Story
impl UnsafeUnpin for Story
impl UnwindSafe for Story
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