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Module stories

Module stories 

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Registry of all stories. Each chunk that introduces a renderable feature adds one entry here.

Modulesยง

s_audio_histogram ๐Ÿ”’
Story: synthetic audio histogram rendered through wisp Graphics (M-MEDIA.10 / AUT-106).
s_blur_filter ๐Ÿ”’
Story: BlurFilter โ€” sharp source vs blurred result, side by side (M0.16).
s_clip_rounded ๐Ÿ”’
Story: rounded-rect clip foundation (M-MASK.1 / AUT-31).
s_color_matrix ๐Ÿ”’
Story: ColorMatrixFilter โ€” sharp source vs grayscale + brightness (M0.18).
s_cursor_overlay ๐Ÿ”’
Story: editor cursor overlay (ED.19 / M-EDIT).
s_dim_outside ๐Ÿ”’
Story: dim-outside strength variants (M-MASK.7 / AUT-29).
s_drop_shadow ๐Ÿ”’
Story: DropShadowFilter โ€” rounded rect with a soft shadow (M0.17).
s_editor_background ๐Ÿ”’
Story: editor background framing (ED.18 / M-EDIT).
s_ellipse ๐Ÿ”’
Story: ellipse mask (M-MASK.9 / AUT-34).
s_graphics_arc ๐Ÿ”’
Story: arc + annular sector SDF primitives (M-VEC.20 / AUT-224).
s_graphics_ellipse ๐Ÿ”’
Story: animated click-ripple โ€” outlined ellipse animated by tick (M0.13).
s_graphics_gradients ๐Ÿ”’
Story: linear + radial gradient fills (M0.14).
s_graphics_polygon ๐Ÿ”’
Story: convex polygon SDF primitive (M-VEC.21 / AUT-225).
s_graphics_rounded ๐Ÿ”’
Story: rounded-rect graphics primitive with SDF anti-aliasing (M0.12).
s_hello_quad ๐Ÿ”’
Story: textured quad as a single sprite (M0.6 + M0.9).
s_mask_combine ๐Ÿ”’
Story: mask boolean operations (M-VEC.11 / AUT-63).
s_mask_texture ๐Ÿ”’
Story: dynamic alpha-mask textures (M-DYN.1 / AUT-43).
s_mesh_perspective ๐Ÿ”’
Story: Mesh with Y-axis perspective rotation, animated (M0.19).
s_motion_blur ๐Ÿ”’
Story: MotionBlurFilter โ€” diagonal-velocity smear (M0.18).
s_path_mask ๐Ÿ”’
Story: freehand path mask (M-MASK.10 / AUT-35).
s_path_stroke ๐Ÿ”’
Story: path stroke (M-VEC.10 / AUT-62).
s_privacy_blur_rect ๐Ÿ”’
Story: rectangle privacy blur (M-MASK.2 / AUT-20).
s_privacy_blur_rounded ๐Ÿ”’
Story: rounded-rectangle privacy blur (M-MASK.3 / AUT-21).
s_privacy_blur_strength ๐Ÿ”’
Story: privacy blur strength variants (M-MASK.4 / AUT-22).
s_solid_redaction ๐Ÿ”’
Story: solid-color redaction (M-MASK.5 / AUT-23).
s_spotlight ๐Ÿ”’
Story: spotlight / highlight mask (M-MASK.6 / AUT-28).
s_sprite_batcher ๐Ÿ”’
Story: 100 sprites batched into a single draw call (M0.9).
s_text ๐Ÿ”’
Story: bitmap text rendering โ€” Hello world + multi-line keyboard chip (M0.15).
s_text_callouts ๐Ÿ”’
Story: vector-backed callout text boxes (M-TEXT.10 / AUT-84).
s_text_caption_block ๐Ÿ”’
Story: word-wrapped caption block with rounded background (M-TEXT.9 / AUT-83).
s_text_composition ๐Ÿ”’
Story: text composed with filters + non-Normal blend modes (M-TEXT.6 / AUT-80).
s_text_mask ๐Ÿ”’
Story: text used as an alpha mask (M-TEXT.11 / AUT-85).
s_text_presets ๐Ÿ”’
Story: gallery of TextPreset styles in one scene (M-TEXT.12 / AUT-86). Each preset renders its label using its own style so the gallery reads as the preset names themselves.
s_text_shadow_glow ๐Ÿ”’
Story: drop shadow + glow on rendered text (M-TEXT.8 / AUT-82).
s_text_stroke ๐Ÿ”’
Story: stroked text โ€” light glyphs with a dark outline over a busy / colorful background (M-TEXT.7 / AUT-81).
s_text_texture ๐Ÿ”’
Story: text rendered into a RenderTexture and composed into the scene via a Sprite (M-TEXT.5).
s_transform_nesting ๐Ÿ”’
Story: nested containers demonstrating parent-child transform composition (M0.7 + M0.8).
s_vector_gallery ๐Ÿ”’
Story: vector primitive examples gallery (M-VEC.12 / AUT-64).
s_vector_overlays ๐Ÿ”’
Story: vector highlight + callout overlays (M-VEC.8 / AUT-60 + M-VEC.9 / AUT-61).
s_vector_render ๐Ÿ”’
Story: render vector primitives to scene geometry (M-VEC.2 / AUT-54).
s_video_frame_handoff ๐Ÿ”’
Story: synthetic decode::VideoFrame โ†’ wisp VideoTexture โ†’ Sprite (M-MEDIA.12 / AUT-108).
s_webcam_shapes ๐Ÿ”’
Story: webcam shape masks (M-MASK.8 / AUT-30).
s_zoom_pushin ๐Ÿ”’
Story: editor zoom push-in, animated (ED.16 / M-EDIT).

Functionsยง

all_stories
Build the full story list. Order = display order within a category.