Expand description
Registry of all stories. Each chunk that introduces a renderable feature adds one entry here.
Modulesยง
- s_
audio_ ๐histogram - Story: synthetic audio histogram rendered through wisp Graphics (M-MEDIA.10 / AUT-106).
- s_
blur_ ๐filter - Story:
BlurFilterโ sharp source vs blurred result, side by side (M0.16). - s_
clip_ ๐rounded - Story: rounded-rect clip foundation (M-MASK.1 / AUT-31).
- s_
color_ ๐matrix - Story:
ColorMatrixFilterโ sharp source vs grayscale + brightness (M0.18). - s_
cursor_ ๐overlay - Story: editor cursor overlay (ED.19 / M-EDIT).
- s_
dim_ ๐outside - Story: dim-outside strength variants (M-MASK.7 / AUT-29).
- s_
drop_ ๐shadow - Story:
DropShadowFilterโ rounded rect with a soft shadow (M0.17). - s_
editor_ ๐background - Story: editor background framing (ED.18 / M-EDIT).
- s_
ellipse ๐ - Story: ellipse mask (M-MASK.9 / AUT-34).
- s_
graphics_ ๐arc - Story: arc + annular sector SDF primitives (M-VEC.20 / AUT-224).
- s_
graphics_ ๐ellipse - Story: animated click-ripple โ outlined ellipse animated by
tick(M0.13). - s_
graphics_ ๐gradients - Story: linear + radial gradient fills (M0.14).
- s_
graphics_ ๐polygon - Story: convex polygon SDF primitive (M-VEC.21 / AUT-225).
- s_
graphics_ ๐rounded - Story: rounded-rect graphics primitive with SDF anti-aliasing (M0.12).
- s_
hello_ ๐quad - Story: textured quad as a single sprite (M0.6 + M0.9).
- s_
mask_ ๐combine - Story: mask boolean operations (M-VEC.11 / AUT-63).
- s_
mask_ ๐texture - Story: dynamic alpha-mask textures (M-DYN.1 / AUT-43).
- s_
mesh_ ๐perspective - Story: Mesh with Y-axis perspective rotation, animated (M0.19).
- s_
motion_ ๐blur - Story:
MotionBlurFilterโ diagonal-velocity smear (M0.18). - s_
path_ ๐mask - Story: freehand path mask (M-MASK.10 / AUT-35).
- s_
path_ ๐stroke - Story: path stroke (M-VEC.10 / AUT-62).
- s_
privacy_ ๐blur_ rect - Story: rectangle privacy blur (M-MASK.2 / AUT-20).
- s_
privacy_ ๐blur_ rounded - Story: rounded-rectangle privacy blur (M-MASK.3 / AUT-21).
- s_
privacy_ ๐blur_ strength - Story: privacy blur strength variants (M-MASK.4 / AUT-22).
- s_
solid_ ๐redaction - Story: solid-color redaction (M-MASK.5 / AUT-23).
- s_
spotlight ๐ - Story: spotlight / highlight mask (M-MASK.6 / AUT-28).
- s_
sprite_ ๐batcher - Story: 100 sprites batched into a single draw call (M0.9).
- s_text ๐
- Story: bitmap text rendering โ Hello world + multi-line keyboard chip (M0.15).
- s_
text_ ๐callouts - Story: vector-backed callout text boxes (M-TEXT.10 / AUT-84).
- s_
text_ ๐caption_ block - Story: word-wrapped caption block with rounded background (M-TEXT.9 / AUT-83).
- s_
text_ ๐composition - Story: text composed with filters + non-Normal blend modes (M-TEXT.6 / AUT-80).
- s_
text_ ๐mask - Story: text used as an alpha mask (M-TEXT.11 / AUT-85).
- s_
text_ ๐presets - Story: gallery of
TextPresetstyles in one scene (M-TEXT.12 / AUT-86). Each preset renders its label using its own style so the gallery reads as the preset names themselves. - s_
text_ ๐shadow_ glow - Story: drop shadow + glow on rendered text (M-TEXT.8 / AUT-82).
- s_
text_ ๐stroke - Story: stroked text โ light glyphs with a dark outline over a busy / colorful background (M-TEXT.7 / AUT-81).
- s_
text_ ๐texture - Story: text rendered into a
RenderTextureand composed into the scene via aSprite(M-TEXT.5). - s_
transform_ ๐nesting - Story: nested containers demonstrating parent-child transform composition (M0.7 + M0.8).
- s_
vector_ ๐gallery - Story: vector primitive examples gallery (M-VEC.12 / AUT-64).
- s_
vector_ ๐overlays - Story: vector highlight + callout overlays (M-VEC.8 / AUT-60 + M-VEC.9 / AUT-61).
- s_
vector_ ๐render - Story: render vector primitives to scene geometry (M-VEC.2 / AUT-54).
- s_
video_ ๐frame_ handoff - Story: synthetic
decode::VideoFrameโ wispVideoTextureโ Sprite (M-MEDIA.12 / AUT-108). - s_
webcam_ ๐shapes - Story: webcam shape masks (M-MASK.8 / AUT-30).
- s_
zoom_ ๐pushin - Story: editor zoom push-in, animated (ED.16 / M-EDIT).
Functionsยง
- all_
stories - Build the full story list. Order = display order within a category.