pub(crate) struct TrianglePipeline {
pipeline: RenderPipeline,
}Expand description
Render pipeline that draws a hardcoded NDC triangle with RGB vertices.
Fields§
§pipeline: RenderPipelineImplementations§
Source§impl TrianglePipeline
impl TrianglePipeline
pub(crate) fn new(app: &Application, output_format: TextureFormat) -> Self
pub(crate) fn draw(&self, pass: &mut RenderPass<'_>)
Auto Trait Implementations§
impl Freeze for TrianglePipeline
impl !RefUnwindSafe for TrianglePipeline
impl Send for TrianglePipeline
impl Sync for TrianglePipeline
impl Unpin for TrianglePipeline
impl UnsafeUnpin for TrianglePipeline
impl !UnwindSafe for TrianglePipeline
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more