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TextPipeline

Struct TextPipeline 

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pub(crate) struct TextPipeline {
    pipelines: BlendPipelineMap,
    texture_layout: BindGroupLayout,
}

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§pipelines: BlendPipelineMap§texture_layout: BindGroupLayout

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impl TextPipeline

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pub(crate) fn new(app: &Application, output_format: TextureFormat) -> Self

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pub(crate) fn draw_stage( &self, app: &Application, pass: &mut RenderPass<'_>, stage: &Stage, ) -> (u32, u32)

Walk stage, batch glyph instances per font atlas, draw.

Returns (draw_calls, glyph_count). Each font atlas costs one batch.

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pub(crate) fn draw_subtree( &self, app: &Application, pass: &mut RenderPass<'_>, stage: &Stage, start: NodeId, exclude: &HashSet<NodeId>, ) -> (u32, u32)

Subtree variant — see SpritePipeline::draw_subtree.

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