Expand description
Generate an alpha-mask RenderTexture from a closed polygon
(M-DYN.1 / AUT-43, freehand-path variant).
Sister pipeline to MaskTexturePipeline;
same uniform-buffered point-in-polygon as PathClipPipeline but
emits coverage directly instead of multiplying it into a sampled
foreground.
Structsยง
Constantsยง
- MAX_
PATH_ ๐POINTS