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Module path_mask_texture

Module path_mask_texture 

Source
Expand description

Generate an alpha-mask RenderTexture from a closed polygon (M-DYN.1 / AUT-43, freehand-path variant).

Sister pipeline to MaskTexturePipeline; same uniform-buffered point-in-polygon as PathClipPipeline but emits coverage directly instead of multiplying it into a sampled foreground.

Structsยง

PathMaskTexturePipeline ๐Ÿ”’
PathMaskTextureUniforms ๐Ÿ”’

Constantsยง

MAX_PATH_POINTS ๐Ÿ”’