pub struct PlayerControlsProps {
pub state: PlayState,
pub position: f32,
pub duration_seconds: f32,
pub on_toggle: Option<Callback<()>>,
}Expand description
Props for the PlayerControls component.
§Optional Props
- state:
PlayState- Play/pause state — drives the glyph and aria-label of the toggle.
- position:
f32- Scrub position as
0.0..=1.0.
- Scrub position as
- duration_seconds:
f32- Total duration in seconds (used for the right-hand label).
- on_toggle:
impl Into<Callback<()>>- Optional click handler for the play/pause toggle. Pure-presentation
stories leave this
None(default); the recorder shell (app-ui) passes a callback that invokes the Tauriplayer_play/player_pausecommands.
- Optional click handler for the play/pause toggle. Pure-presentation
stories leave this
Fields§
§state: PlayStatePlay/pause state — drives the glyph and aria-label of the toggle.
position: f32Scrub position as 0.0..=1.0.
duration_seconds: f32Total duration in seconds (used for the right-hand label).
on_toggle: Option<Callback<()>>Optional click handler for the play/pause toggle. Pure-presentation
stories leave this None (default); the recorder shell (app-ui)
passes a callback that invokes the Tauri player_play /
player_pause commands.
Implementations§
Source§impl PlayerControlsProps
impl PlayerControlsProps
Sourcepub fn builder() -> PlayerControlsPropsBuilder<((), (), (), ())>
pub fn builder() -> PlayerControlsPropsBuilder<((), (), (), ())>
Create a builder for building PlayerControlsProps.
On the builder, call .state(...)(optional), .position(...)(optional), .duration_seconds(...)(optional), .on_toggle(...)(optional) to set the values of the fields.
Finally, call .build() to create the instance of PlayerControlsProps.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for PlayerControlsProps
impl RefUnwindSafe for PlayerControlsProps
impl Send for PlayerControlsProps
impl Sync for PlayerControlsProps
impl Unpin for PlayerControlsProps
impl UnsafeUnpin for PlayerControlsProps
impl UnwindSafe for PlayerControlsProps
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