pub struct EditorShellProps {
pub view: EditorShellView,
pub canvas: Option<Children>,
pub inspector: Option<Children>,
pub timeline: Option<Children>,
pub on_action: Option<Callback<String>>,
}Expand description
Props for the EditorShell component.
§Required Props
- view:
EditorShellView- View-model.
§Optional Props
- canvas: [
Children]- Center canvas slot (drop zone, video preview, etc.).
- inspector: [
Children]- Right inspector slot.
- timeline: [
Children]- Bottom timeline slot.
- on_action:
impl Into<Callback<String>>- Forwarded to
EditorToolbar: fired with a toolbar chip’sidon click. Omit to leave the toolbar inert.
- Forwarded to
Fields§
§view: EditorShellViewView-model.
canvas: Option<Children>Center canvas slot (drop zone, video preview, etc.).
inspector: Option<Children>Right inspector slot.
timeline: Option<Children>Bottom timeline slot.
on_action: Option<Callback<String>>Forwarded to EditorToolbar: fired with a toolbar chip’s id on
click. Omit to leave the toolbar inert.
Implementations§
Source§impl EditorShellProps
impl EditorShellProps
Sourcepub fn builder() -> EditorShellPropsBuilder<((), (), (), (), ())>
pub fn builder() -> EditorShellPropsBuilder<((), (), (), (), ())>
Create a builder for building EditorShellProps.
On the builder, call .view(...), .canvas(...)(optional), .inspector(...)(optional), .timeline(...)(optional), .on_action(...)(optional) to set the values of the fields.
Finally, call .build() to create the instance of EditorShellProps.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for EditorShellProps
impl !RefUnwindSafe for EditorShellProps
impl Send for EditorShellProps
impl !Sync for EditorShellProps
impl Unpin for EditorShellProps
impl UnsafeUnpin for EditorShellProps
impl !UnwindSafe for EditorShellProps
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