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CrossfadeState

Enum CrossfadeState 

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pub enum CrossfadeState {
    Steady,
    InProgress {
        progress: u8,
    },
    Settling,
}
Expand description

Cross-fade lifecycle state.

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Steady

No swap in progress.

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InProgress

New camera’s pipeline is ramping in over the current one. The progress value [0, 1] is the new camera’s alpha.

Fields

§progress: u8

0–255 alpha for the incoming camera (255 = fully visible).

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Settling

Crossfade completed — drop old pipeline + sprite slot.

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impl CrossfadeState

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pub fn begin(self) -> Self

Begin a crossfade. If already in progress, the current target is replaced with the new target (rapid third-camera click case from the ticket spec).

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pub fn tick(self, elapsed: Duration) -> Self

Advance the crossfade by elapsed since the previous tick. Returns Settling when progress reaches 1.0.

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pub fn settled(self) -> Self

Mark settling complete — return to steady state.

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pub fn is_settling(self) -> bool

true once the crossfade has reached its target alpha.

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pub fn incoming_alpha(self) -> u8

Current alpha for the incoming camera (0 in Steady, 255 in Settling). Caller passes this into the wisp scene as the secondary sprite’s alpha multiplier.

Trait Implementations§

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impl Clone for CrossfadeState

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fn clone(&self) -> CrossfadeState

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CrossfadeState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for CrossfadeState

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fn default() -> CrossfadeState

Returns the “default value” for a type. Read more
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impl PartialEq for CrossfadeState

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fn eq(&self, other: &CrossfadeState) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for CrossfadeState

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impl Eq for CrossfadeState

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impl StructuralPartialEq for CrossfadeState

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