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PlayerSession

Struct PlayerSession 

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pub struct PlayerSession {
    app: Application,
    inner: Mutex<Option<Inner>>,
}
Expand description

Tauri shell’s player state. Shared via tauri::State<PlayerSession>.

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§app: Application§inner: Mutex<Option<Inner>>

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impl PlayerSession

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pub fn new() -> Self

Boot the session — builds a [wisp::application::Application] up-front so subsequent open calls don’t pay device-init latency.

§Panics

Panics if no compatible GPU adapter is available. The recorder can’t function without one, so failing fast is preferable to surfacing a deferred error through the IPC layer.

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pub fn open(&self, path: &Path) -> Result<PlayerStatus, String>

Open a video file. Replaces any currently-loaded session.

Returns the fresh PlayerStatus (the new session begins in SessionState::Paused).

§Errors

Returns an error string if the file can’t be opened (missing, unreadable, unsupported codec). The error is surfaced to the webview so the UI can show a toast.

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pub fn play(&self)

Transition to SessionState::Playing. No-op when empty or already playing.

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pub fn pause(&self)

Transition to SessionState::Paused. No-op when empty.

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pub fn tick(&self) -> u32

Drive the player by the wallclock delta since the last tick.

Returns the number of frames the player uploaded. 0 when the session is empty, paused, ended, or no new frame was due.

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pub fn status(&self) -> PlayerStatus

Snapshot of the current status. Cheap — no decoding work.

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impl Default for PlayerSession

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fn default() -> Self

Returns the “default value” for a type. Read more

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