pub enum PlayState {
Paused,
Playing,
Ended,
}Expand description
Transport state.
Variants§
Paused
No frames advance, but Player::texture still serves the last
uploaded frame.
Playing
tick advances elapsed and pulls frames as they come due.
Ended
The stream has yielded None. Equivalent to Paused but distinct
so the UI can swap “Pause” for “Replay” etc.
Trait Implementations§
impl Copy for PlayState
impl Eq for PlayState
impl StructuralPartialEq for PlayState
Auto Trait Implementations§
impl Freeze for PlayState
impl RefUnwindSafe for PlayState
impl Send for PlayState
impl Sync for PlayState
impl Unpin for PlayState
impl UnsafeUnpin for PlayState
impl UnwindSafe for PlayState
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Checks if this value is equivalent to the given key. Read more
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Compare self to
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fn equivalent(&self, key: &K) -> bool
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fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as
ReadEndian::read_from_little_endian().