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stroked_text_sprites

Function stroked_text_sprites 

Source
pub fn stroked_text_sprites(
    text_rt: &Arc<RenderTexture>,
    layer: &StrokedTextLayer,
) -> Vec<Sprite>
Expand description

Produce a list of sprites that, when attached to a container, render the given text-texture with fill interior and stroke outline at the configured stroke_width_ndc.

Sprites are emitted with tint set; the caller positions them via the container’s transform. The +y flip used by every text-texture consumer (scale.y = -1) is not applied here — apply it on the parent container or override per-sprite if your render-texture already arrives oriented +y-up.

Order: stroke sprites first (background), fill sprite last. The renderer draws in scene-tree order, so the fill sits on top.

Skipping the stroke entirely (stroke_width_ndc == 0.0) returns a single-sprite vector.