pub(crate) fn walk_visible_subtree<F>(
stage: &Stage,
start: NodeId,
exclude: &HashSet<NodeId>,
visit: F,
)Expand description
Walk every visible node in the subtree rooted at start in
pre-order, calling visit with the node id, the borrowed
Node, and its world-space transform (parent’s world × local).
Nodes whose ids are in exclude (and their descendants) are
skipped entirely — used by the auto-dispatch advanced-blend
renderer to walk the scene “minus” the dispatched subtrees.
Invisible nodes (container.visible = false) skip themselves
and their subtree, matching previous per-pipeline behavior.
Children are pushed in reverse insertion order so siblings pop in insertion order — locked-in z-order semantics.