fn collect_dispatched_nodes(stage: &Stage) -> Vec<NodeId>Expand description
Pre-order walk that returns every visible node which needs the slow-path dispatch — either:
- the container has an advanced
BlendMode(Tier C — Overlay,ColorBurn, …) requiring an offscreen backdrop sample, or - the container has a
MaskShapeset inContainer::clip, requiring an offscreen mask pass.
Order is pre-order so the auto-dispatch composites in z-order: a later dispatched node sees its earlier siblings (and their composited results) as the backdrop.