fn run_extract(
app: &Application,
encoder: &mut CommandEncoder,
input: &RenderTexture,
output: &RenderTexture,
offset: Vec2,
color: Color,
)fn run_extract(
app: &Application,
encoder: &mut CommandEncoder,
input: &RenderTexture,
output: &RenderTexture,
offset: Vec2,
color: Color,
)