pub(crate) fn run_blur_pass(
app: &Application,
encoder: &mut CommandEncoder,
input: &RenderTexture,
output: &RenderTexture,
direction: [f32; 2],
radius: f32,
)pub(crate) fn run_blur_pass(
app: &Application,
encoder: &mut CommandEncoder,
input: &RenderTexture,
output: &RenderTexture,
direction: [f32; 2],
radius: f32,
)