1use glam::Vec2;
9use wisp::application::Application;
10use wisp::math::Rect;
11use wisp::render::Renderer;
12use wisp::{Color, Fill, Graphics, MaskShape, RenderTexture, Sprite, Stage, Texture};
13
14use crate::story::Story;
15
16pub fn story() -> Story {
17 Story {
18 id: "webcam-shapes",
19 category: "Mask",
20 title: "Webcam shapes",
21 milestone: "M-MASK.8 / AUT-30",
22 writeup: include_str!("writeups/webcam_shapes.md"),
23 build,
24 tick: None,
25 }
26}
27
28fn build(app: &Application, stage: &mut Stage) {
29 let format = wgpu::TextureFormat::Rgba8Unorm;
30 let renderer = Renderer::new(app, format).expect("renderer");
31
32 let mut bg = Graphics::new();
34 bg.fill(Fill::LinearGradient {
35 start: Vec2::new(0.0, 1.0),
36 end: Vec2::new(0.0, -1.0),
37 color_a: Color::rgba_u8(40, 50, 70, 255),
38 color_b: Color::rgba_u8(20, 25, 35, 255),
39 });
40 bg.draw_rect(Rect::new(-1.0, -1.0, 2.0, 2.0));
41 let _ = stage.add_child(stage.root(), bg);
42
43 let webcam_frame_rt = render_webcam_frame(&renderer, app, format);
46
47 let circle_clipped = RenderTexture::with_format(app, 256, 256, format);
49 let circle = MaskShape::circle(Vec2::ZERO, 0.85);
50 renderer.apply_clip(app, circle, &webcam_frame_rt, &circle_clipped);
51 let circle_bytes = circle_clipped.read_pixels(app);
52 let circle_tex = Texture::from_rgba(app, 256, 256, &circle_bytes);
53 let mut circle_sprite = Sprite::from_texture(circle_tex).with_anchor(Vec2::splat(0.5));
54 circle_sprite.container.transform.position = Vec2::new(-0.45, 0.0);
55 circle_sprite.container.transform.scale = Vec2::splat(0.4);
56 let _ = stage.add_child(stage.root(), circle_sprite);
57
58 let rounded_clipped = RenderTexture::with_format(app, 256, 256, format);
60 let rounded = MaskShape::rounded_rect(Rect::new(-0.85, -0.85, 1.7, 1.7), 0.18);
61 renderer.apply_clip(app, rounded, &webcam_frame_rt, &rounded_clipped);
62 let rounded_bytes = rounded_clipped.read_pixels(app);
63 let rounded_tex = Texture::from_rgba(app, 256, 256, &rounded_bytes);
64 let mut rounded_sprite = Sprite::from_texture(rounded_tex).with_anchor(Vec2::splat(0.5));
65 rounded_sprite.container.transform.position = Vec2::new(0.45, 0.0);
66 rounded_sprite.container.transform.scale = Vec2::splat(0.4);
67 let _ = stage.add_child(stage.root(), rounded_sprite);
68
69 let mut left_lbl = Graphics::new();
71 left_lbl.fill(Fill::Solid(Color::rgba_u8(140, 200, 240, 220)));
72 left_lbl.draw_rounded_rect(Rect::new(-0.7, -0.55, 0.5, 0.06), 0.014);
73 let mut right_lbl = Graphics::new();
74 right_lbl.fill(Fill::Solid(Color::rgba_u8(220, 220, 130, 220)));
75 right_lbl.draw_rounded_rect(Rect::new(0.2, -0.55, 0.5, 0.06), 0.014);
76 let _ = stage.add_child(stage.root(), left_lbl);
77 let _ = stage.add_child(stage.root(), right_lbl);
78}
79
80fn render_webcam_frame(
81 renderer: &Renderer,
82 app: &Application,
83 format: wgpu::TextureFormat,
84) -> RenderTexture {
85 let mut s = Stage::new();
86 let mut tone = Graphics::new();
87 tone.fill(Fill::LinearGradient {
88 start: Vec2::new(-1.0, 1.0),
89 end: Vec2::new(1.0, -1.0),
90 color_a: Color::rgba_u8(255, 195, 150, 255),
91 color_b: Color::rgba_u8(150, 100, 80, 255),
92 });
93 tone.draw_rect(Rect::new(-1.0, -1.0, 2.0, 2.0));
94 let _ = s.add_child(s.root(), tone);
95 for i in -3i16..=3 {
97 let x = f32::from(i) * 0.25;
98 let mut line = Graphics::new();
99 line.fill(Fill::Solid(Color::rgba_u8(255, 255, 255, 180)));
100 line.draw_rect(Rect::new(x - 0.01, -1.0, 0.02, 2.0));
101 let _ = s.add_child(s.root(), line);
102 }
103 for j in -3i16..=3 {
104 let y = f32::from(j) * 0.25;
105 let mut line = Graphics::new();
106 line.fill(Fill::Solid(Color::rgba_u8(255, 255, 255, 180)));
107 line.draw_rect(Rect::new(-1.0, y - 0.01, 2.0, 0.02));
108 let _ = s.add_child(s.root(), line);
109 }
110 let rt = RenderTexture::with_format(app, 256, 256, format);
111 let _ = renderer.render_stage(app, rt.view(), Color::TRANSPARENT, &s);
112 rt
113}