wisp_storybook/stories/
s_text.rs1use glam::Vec2;
4use wisp::application::Application;
5use wisp::{Color, Font, Stage, Text};
6
7use crate::story::Story;
8
9pub fn story() -> Story {
10 Story {
11 id: "text-bitmap",
12 category: "Scene Graph",
13 title: "Bitmap text",
14 milestone: "M0.15",
15 writeup: include_str!("writeups/text.md"),
16 build,
17 tick: None,
18 }
19}
20
21fn build(app: &Application, stage: &mut Stage) {
22 let font = Font::bitmap_8x8(app);
23
24 let mut hello = Text::new(font.clone(), "Hello, world!")
26 .with_cell_size(0.025)
27 .with_color(Color::rgba_u8(240, 240, 250, 255));
28 hello.container.transform.position = Vec2::new(-0.7, 0.3);
29 let _ = stage.add_child(stage.root(), hello);
30
31 let mut chip = Text::new(font, "Cmd+Shift+.\nQuick action")
33 .with_cell_size(0.018)
34 .with_color(Color::rgba_u8(160, 220, 255, 255));
35 chip.container.transform.position = Vec2::new(-0.45, -0.1);
36 let _ = stage.add_child(stage.root(), chip);
37}