wisp_storybook/stories/
s_spotlight.rs1use glam::Vec2;
9use wisp::application::Application;
10use wisp::math::Rect;
11use wisp::render::Renderer;
12use wisp::{Color, Fill, Graphics, MaskShape, RenderTexture, Sprite, Stage, Texture};
13
14use crate::story::Story;
15
16pub fn story() -> Story {
17 Story {
18 id: "spotlight",
19 category: "Mask",
20 title: "Spotlight / highlight",
21 milestone: "M-MASK.6 / AUT-28",
22 writeup: include_str!("writeups/spotlight.md"),
23 build,
24 tick: None,
25 }
26}
27
28fn build(app: &Application, stage: &mut Stage) {
29 let format = wgpu::TextureFormat::Rgba8Unorm;
30 let renderer = Renderer::new(app, format).expect("renderer");
31
32 let base_rt = render_capture_with_target(&renderer, app, format);
33
34 let output_rt = RenderTexture::with_format(app, 256, 256, format);
35 let focus = Rect::new(0.18, -0.6, 0.55, 0.45);
37 renderer.apply_spotlight(
38 app,
39 MaskShape::rounded_rect(focus, 0.06),
40 Color::rgba(0.0, 0.0, 0.0, 0.7),
41 &base_rt,
42 &output_rt,
43 );
44
45 let bytes = output_rt.read_pixels(app);
46 let tex = Texture::from_rgba(app, 256, 256, &bytes);
47 let mut shown = Sprite::from_texture(tex).with_anchor(Vec2::splat(0.5));
48 shown.container.transform.scale = Vec2::splat(0.9);
49 let _ = stage.add_child(stage.root(), shown);
50}
51
52fn render_capture_with_target(
53 renderer: &Renderer,
54 app: &Application,
55 format: wgpu::TextureFormat,
56) -> RenderTexture {
57 let mut s = Stage::new();
58 let mut bg = Graphics::new();
59 bg.fill(Fill::LinearGradient {
60 start: Vec2::new(-1.0, 1.0),
61 end: Vec2::new(1.0, -1.0),
62 color_a: Color::rgba_u8(80, 130, 210, 255),
63 color_b: Color::rgba_u8(220, 110, 80, 255),
64 });
65 bg.draw_rect(Rect::new(-1.0, -1.0, 2.0, 2.0));
66 let _ = s.add_child(s.root(), bg);
67 for i in -4i16..=4 {
68 let x = f32::from(i) * 0.2;
69 let mut line = Graphics::new();
70 line.fill(Fill::Solid(Color::rgba_u8(255, 255, 255, 200)));
71 line.draw_rect(Rect::new(x - 0.005, -1.0, 0.01, 2.0));
72 let _ = s.add_child(s.root(), line);
73 }
74 for j in -4i16..=4 {
75 let y = f32::from(j) * 0.2;
76 let mut line = Graphics::new();
77 line.fill(Fill::Solid(Color::rgba_u8(255, 255, 255, 200)));
78 line.draw_rect(Rect::new(-1.0, y - 0.005, 2.0, 0.01));
79 let _ = s.add_child(s.root(), line);
80 }
81 let mut button = Graphics::new();
84 button.fill(Fill::Solid(Color::rgba_u8(255, 230, 80, 255)));
85 button.draw_rounded_rect(Rect::new(0.25, -0.5, 0.4, 0.25), 0.06);
86 let _ = s.add_child(s.root(), button);
87 let rt = RenderTexture::with_format(app, 256, 256, format);
88 let _ = renderer.render_stage(app, rt.view(), Color::BLACK, &s);
89 rt
90}