wisp_storybook/stories/
s_graphics_rounded.rs1use wisp::application::Application;
4use wisp::math::Rect;
5use wisp::{Color, Fill, Graphics, Stage, Stroke};
6
7use crate::story::Story;
8
9pub fn story() -> Story {
10 Story {
11 id: "graphics-rounded",
12 category: "Graphics",
13 title: "Rounded rect with stroke",
14 milestone: "M0.12 / M0.13",
15 writeup: include_str!("writeups/graphics_rounded.md"),
16 build,
17 tick: None,
18 }
19}
20
21fn build(_app: &Application, stage: &mut Stage) {
22 let mut g = Graphics::new();
23
24 g.fill(Fill::Solid(Color::rgba_u8(80, 200, 255, 255)));
26 g.draw_rounded_rect(Rect::new(-0.7, -0.6, 0.6, 0.6), 0.18);
27
28 g.fill(Fill::Solid(Color::rgba_u8(255, 100, 80, 200)));
30 g.stroke(Some(Stroke::new(0.04, Color::rgba_u8(40, 20, 30, 255))));
31 g.draw_rounded_rect(Rect::new(0.1, -0.6, 0.6, 0.6), 0.12);
32
33 g.stroke(None);
35 g.fill(Fill::Solid(Color::rgba_u8(140, 220, 140, 255)));
36 g.draw_rect(Rect::new(-0.3, 0.2, 0.6, 0.4));
37
38 let _ = stage.add_child(stage.root(), g);
39}